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Gradle Plugin

With our Gradle plugin you can run your Android instrumentation tests with emulator.wtf directly via Gradle.

Running

The plugin will add new Gradle tasks for each testable Android variant with the name test${variant.name.capitalize()}WithEmulatorWtf. A few examples:

  • testDebugWithEmulatorWtf - a simple app with debug and release buildtypes
  • testFreeDebugWithEmulatorWtf, testPaidDebugWithEmulatorWtf - an app having a single flavor dimension with free and paid flavors.

In addition to the variant specific tasks there will be an anchor task named testWithEmulatorWtf, it’ll depend on all the variant-specific tasks. This allows you to run all tests for all subprojects with a single ./gradlew testWithEmulatorWtf invoke. See the configuration section below on disabling the task for some variants.

You can always run ./gradlew :app:tasks to see the added tasks, they will be listed under the Verification section.

Installation

Using plugins DSL (plugins {})

Make sure mavenCentral() repository is in your settings.gradle file:

pluginManagement {
  repositories {
    mavenCentral()
    maven { url "https://plugins.gradle.org/m2/" }
  }
}

And then you can enable the plugin by adding it to the plugins block of your app project (usually under app/build.gradle):

plugins {
  id "wtf.emulator.gradle" version "0.15.1"
}

Using buildscript classpath (apply plugin)

Add the emulator.wtf plugin to your buildscript classpath in the root build.gradle file:

buildscript {
  repositories {
    google()
    mavenCentral()
  }
  
  dependencies {
    // ... other deps here, like com.android.tools.build:gradle
    classpath "wtf.emulator:gradle-plugin:0.15.1"
  }
}

You can then apply the plugin in your app project (usually in app/build.gradle):

apply plugin: 'wtf.emulator.gradle'

API Token

To run tests you’ll need to pass your API token to the Gradle plugin. The recommended way to do so is via defining a EW_API_TOKEN environment variable, it’ll get picked up by the plugin automatically. This way you don’t have to worry about passing the token to your Gradle build.

Alternatively, you can use the token option on the emulatorwtf extension. For example, to grab the token via a ewApiToken project property:

emulatorwtf {
  token = project.properties.ewApiToken
}
Hardcoding API tokens in your build.gradle files is not recommended.

Configuration

The emulatorwtf plugin DSL supports the following configuration options:

emulatorwtf {
emulatorwtf {
  // CLI version to use, defaults to 0.9.8
  version = '0.9.8'

  // emulator.wtf API token, we recommend either using the EW_API_TOKEN env var
  // instead of this or passing this value in via a project property
  token = 'AQAA...'

  // where to store results in, they will be further scoped by the variant name,
  // i.e. ./gradlew :app:testFreeDebugWithEmulatorWtf will store outputs in
  // build/build-results/freeDebug
  baseOutputDir = layout.buildDirectory.dir("build-results")

  // Specify what kind of outputs to store in the base output dir
  // default: [OutputType.MERGED_RESULTS_XML, OutputType.COVERAGE, OutputType.PULLED_DIRS]
  outputs = [OutputType.SUMMARY, OutputType.CAPTURED_VIDEO, OutputType.LOGCAT]

  // record a video of the test run
  recordVideo = true

  // ignore test failures and keep running the build
  //
  // NOTE: the build outcome _will_ be success at the end, use the JUnit XML files to
  //       check for test failures
  ignoreFailures = true

  // devices to test on, Defaults to [[model: 'Pixel2', version: 27]]
  devices = [
    [model: 'NexusLowRes', version: 30, atd: true],
    [model: 'Pixel2', version: 23]
  ]

  // Set the test timeout, defaults to 15 minutes
  timeout = Duration.ofHours(1)

  // whether to enable Android orchestrator, if your app has orchestrator
  // configured this will get picked up automatically, however you can
  // force-change the value here if you want to
  useOrchestrator = true
  
  // whether to clear package data before running each test (orchestrator only)
  // if your app has this configured via testInstrumentationRunnerArguments then
  // it will get picked up automatically
  clearPackageData = true
  
  // if true, the Gradle plugin will fetch coverage data and store under
  // `baseOutputDir/${variant}`, if your app has coverage enabled this will be
  // enabled automatically
  withCoverage = true

  // additional APKs to install, you can pass in `project.files(...)` or a 
  // Gradle configuration here
  additionalApks = configurations.additionalTestApks
  
  // additional arguments to AndroidJUnitRunner, by default emulator.wtf Gradle
  // plugin will pick these up from testInstrumentationRunnerArguments, however
  // you can override (or unset with null) these values here
  // 
  // for instance to only run medium tests:
  environmentVariables = [size: 'medium']

  // Set to the a minutes value to split your tests into multiple shards
  // dynamically, the number of shards will be figured out based on historical
  // test times. This is a good way to ensure a consistent runtime as your
  // testsuite grows or shrinks - we will adjust the number of shards as
  // needed
  shardTargetRuntime = 2

  // Set to a number larger than 1 to randomly split your tests into multiple
  // shards to be executed in parallel
  numUniformShards = 3
  
  // Set to a number larger than 1 to split your tests into multiple shards
  // based on test counts to be executed in parallel
  numShards = 3

  // Set to a number larger than 1 to split your tests into multiple shards
  // based on historic test time to be executed in parallel
  numBalancedShards = 3

  // Set to a non-zero value to repeat device/shards that failed, the repeat
  // attempts will be executed in parallel
  numFlakyTestAttempts = 3

  // Whether to reattempt full shards (all) or only failed tests (failed_only)
  // in case of test failures. Defaults to failed_only.
  flakyTestRepeatMode = failed_only

  // Directories to pull from device after test is over, will be stored in
  // baseOutputDir/${variant}:
  diretoriesToPull = ['/sdcard/screenshots']

  // Enable-disable the test input file cache (APKs etc)
  fileCacheEnabled = false

  // Set the maximum time-to-live of items in the test input file cache
  fileCacheTtl = Duration.ofHours(3)

  // Disable caching test results in the backend
  // NOTE! This will not disable caching at the Gradle task or Gradle build cache level,
  // use sideEffects = true to disable all caching
  testCacheEnabled = false

  // Continue after triggering the tests. No outputs will be saved.
  async = true

  // Manually set the displayName of the tests. Defaults to the module path + variant name (if there
  // are multiple testable variants)
  displayName = "instrumentation tests"

  // Filter to specific test targets to run, these will be forwarded to the 'am instrument ...' command
  // Read more at https://developer.android.com/reference/androidx/test/runner/AndroidJUnitRunner#typical-usage
  // default: all tests will be run
  testTargets = "class foo.bar.Baz"

  // Do not generate the test task for some specific variants
  variantFilter {
    if (variant.buildType.name == 'release') {
      enabled = false
    }
  }

  // Configure a HTTP proxy to use when making requests to emulator.wtf API
  // these values default to standard JVM system properties `http.proxyHost`,
  // `http.proxyPort`, `http.proxyUser` and `http.proxyPassword` - there's no need to specify
  // them if your Gradle daemon has these props set.
  // NOTE: this is for setting up the test, it has no effect on your tests in the emulator
  proxyHost = "localhost"
  proxyPort = 8080
  proxyUser = "user"
  proxyPassword = "hunter2"
}

Common examples

Run tests with multiple device profiles

By default emulator.wtf runs tests on a Pixel2-like emulator with API 27 (Android 8.1). If you want to run on a different version or device profile you can specify devices like so:

emulatorwtf {
  devices = [
    [model: "NexusLowRes", version: 23],
    [model: "Pixel2", version: 27]
  ]
}

Run tests with shards

The following example runs tests in parallel using 3 separate shards and stores the outputs from each shard in a separate folder under app/build/test-results:

emulatorwtf {
  numshards = 3
}